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US4579338A Expired / Lapsed US ⏱️ 0.0 years remaining

Video game device with automatic standby mode

Assignee: Philips North America LLC
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Filing: 1983-11-14
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Granted: 1986-04-01
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Expires: 2003-11-14
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Abstract

Abstract A video game device for use with a conventional television receiver includes microprocessor-based game control circuitry for generating audio and video signals in accordance with a series of digital instructions contained in a removable game cartridge. A signal provided by an RF generator within the game device is modulated by the audio and video signals to produce an RF output signal for application to the television receiver. A switch responsive to the presence of a game cartridge in the game unit supplies electrical power to the game control circuitry independently of power supplied to the RF generator. The switch reacts to disengaging movement of the game cartridge to remove power from the cartridge during such movement to prevent electrical damage to the cartridge and game control circuitry. Current continues to be supplied to the RF generator in the absence of the cartridge to prevent objectionable audio and video noise signals from appearing at the output of the television receiver.

Inventors

  • 👤 Charles B. Heffron

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-23 11:55
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/45; A63F13/49; A63F13/90; A63F13/95; A63F13/48; A63F13/20; A63F13/24; A63F2300/00; A63F2300/10; A63F2300/1043; A63F2300/20; A63F2300/206; A63F2300/60; A63F2300/63; A63F2300/636

Claims Analysis

Total Claims: 5
Claim 1
Independent Claim 224 words
An interactive electronic video game unit, for producing a radio frequency carrier signal for supplying a gain control signal and audio and video information to a television receiver having an automatic gain control responsive to said radio frequency carrier signal comprising: game circuit means for generating an audio signal and a video signal representing a video game in response to a set of video game instructions stored in a removable memory; RF signal generating means for generating a radio frequency carrier signal, said signal generating means including means for receiving said audio signal and said video signal from said game circuit means and generating said radio frequency carrier signal modulated therewith; power supply means comprising a source of electrical current for supplying said game circuit means and said RF signal generating means; first conductor means for coupling said power supply means to said RF signal generating means; and second conductor means for coupling said power supply means to said game circuit means, said second conductor means comprising switch means for interrupting said power supplied to said game circuit means, without interrupting said power supplied to said RF signal generating means, whereby said gain control signal is maintainable during interruptions of said power to said game circuit means of said interactive electronic game unit, thereby preventing excessive noise and light generation by said television receiver.
Claim 2
Dependent Claim 224 words
An interactive electronic video game unit, for producing a radio frequency carrier signal for supplying a gain control signal and audio and video information to a television receiver having an automatic gain control responsive to said radio frequency carrier signal comprising: game circuit means for generating an audio signal and a video signal representing a video game in response to a set of video game instructions stored in a removable memory; RF signal generating means for generating a radio frequency carrier signal, said signal generating means including means for receiving said audio signal and said video signal from said game circuit means and generating said radio frequency carrier signal modulated therewith; power supply means comprising a source of electrical current for supplying said game circuit means and said RF signal generating means; first conductor means for coupling said power supply means to said RF signal generating means; and second conductor means for coupling said power supply means to said game circuit means, said second conductor means comprising switch means for interrupting said power supplied to said game circuit means, without interrupting said power supplied to said RF signal generating means, whereby said gain control signal is maintainable during interruptions of said power to said game circuit means of said interactive electronic game unit, thereby preventing excessive noise and light generation by said television receiver.
Claim 3
Dependent Claim 29 words
An electronic video game unit as defined in claim 1 wherein said switch means is responsive to the position of said removable memory relative to said video game unit.
Claim 4
Dependent Claim 51 words
An electronic video game unit as defined in claim 2 wherein said switch means is responsive to disengaging movement of said removable memory prior to the interruption of electrical interconnection with said game circuit means, said switch means interrupting power to said game circuit means upon detection of said disengaging movement.
Claim 5
Dependent Claim 57 words
An electronic video game unit as defined in claim 3 wherein said removable memory has an actuator surface formed therein, said switch means being positioned to engage said surface and apply power to said game circuit means after engaging movement of the removable memory has provided electrical interconnection of said removable memory with said game circuit means.

References Cited (Backward Citations)

US3710197A Cited
US4095791A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1989-03-31 1989-09-30 1990-04-01 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1993-03-31 1993-09-30 1994-04-01 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1997-03-31 1997-09-30 1998-04-01 $7700.00 Window Closed / Lapsed

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